The house draws people to it, and once they have crossed the threshold, they cannot leave. It plays tricks with its victims, confusing them when they step from one room to the next, never allowing them to find the “exit.” The house turns these people into husks of their former selves, feeding off the memories of the life that they bring with them like a vampire. These thraws wander the corridors, wailing, and searching for something lost that they cannot remember. The house’s hunger can never be quenched. It longs for more memories to consume, attempting to fill the void that its former inhabitants left by abandoning it so many years ago.
Can your characters survive the mysteries of the House long enough to escape?